THE LIGHT
0 moves

A little light goes a long way.

↑ ↓ ← → movespace switchor tap a piece & a square

ONE LIGHT, MANY CROSSINGS

The journey

Every path begins with a first step.

Follow the crossings in order, or wander a little. Every level is open.

A SMALL FIELD GUIDE

Borrow a little light.

Bring the keeper to the arch. Gather every spark along the way.

01

The light makes the path.

It glides in a straight line until it meets stone, a shutter, the keeper, or the edge. Its last glide becomes a bridge.

02

The keeper walks the path.

Move one square at a time on stone or the glowing bridge. The two pieces cannot share a square.

03

Stone is a place to wait.

The old bridge fades when the light moves. Get the keeper onto stone before making a new one. The game will stop you from falling.

04

Give each other a way.

Later, the keeper can stand on a marked counterweight to raise matching shutters. Use these as new stopping points for the light. Step off, and they sink again.

↑ ↓ ← → or W A S D movespace switch pieces1 keeper · 2 lightZ undo · shift Z redoR restart · H hintTap a piece to select it; tap a square to move.

No clock. No lives. Every move can be undone.